ID

41357

Description

Baum, C., Edwards, D.F., Morrow-Howell, N. (1993). The Functional Behavior Profile (FBP). Measurement Instrument Database for the Social Science. Retrieved 04.09.2020, from www.midss.ie Key references: Baum, C Edwards, D.F. Morrow-Howell, N. (1993). Identification and measurement of productive behaviours in senile dementia of the Alzheimer type. The Gerontologist, 33, 403-408. Baum, M. C. and Edwards, D. F. (2000). Documenting productive behaviors. Using the functional behavior profile to plan discharge following stroke. J Gerontol Nurs, 26, 34-40; quiz 41-33. Burgener, S., Twigg, P., et al. (2005). "Measuring psychological well-being in cognitively impaired persons." Dementia 4(4): 463. Goverover, Y., Kalmar, J., et al. (2005). "The relation between subjective and objective measures of everyday life activities in persons with multiple sclerosis." Arch Phys Med Rehabil 86(12): 2303-2308. Primary use / Purpose: The Functional Behavior Profile (FBP) is a clinical assessment measure used to inform placement and discharge planning decisions following stroke. The FBP provides caregivers with a method of describing the impaired person’s capabilities in performing tasks, social interactions, and problem-solving. It was developed to guide treatment planning, documenting change, and identifying helpful community resources. Background: The Functional Behavior Profile (FBP) comprises 27 items concerning performance of daily activities by the cognitively impaired individual. The items are sectioned into three areas: Task Performance, Problem Solving, and Social Interaction. Each item is rated from 0 (never) to 4 (always) according to the subject’s behavior over the past 7 days. The checklist may be completed by the therapist by interviewing the primary caregiver or by the caregiver independently. Administration of the test takes, on average, 15 minutes. The FBP yields three scores for the factors of Task Performance, Problem Solving, and Social Interaction. An institutional version of the profile is also available for residents of facilities. Psychometrics: Internal consistency and criterion validity scores are provided in Baum et al. (2000) and Baum et al. (1993), respectively. Digital Object Identifier (DOI): http://dx.doi.org/10.13072/midss.258 The FBP is designed to obtain from the primary caregiver the overall capacity for their loved one to engage in tasks, social interactions and problem solving. All of the questions relate to how their loved one performs in their daily activities. As a reference, the caregiver should respond based upon the person's behavior during the past week. (It can be administered in interview or self scored format). Scoring: Total those marked according to the following key. You can use the task performance, social interaction, and problem solving scales separately or use a total score. Key: T: score items 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 P: score items 9, 10, 21, 22, 23, 24, 25, 26, 27 S: score items 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21

Link

www.midss.ie

Keywords

  1. 9/4/20 9/4/20 -
Copyright Holder

Baum, C., Edwards, D.F., Morrow-Howell, N.

Uploaded on

September 4, 2020

DOI

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License

Creative Commons BY-NC 4.0

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Measurement Instrument Database for the Social Science (MIDSS)

The Functional Behavior Profile (FBP)

My family member:
Description

My family member:

1. Is able to concentrate on a task for :
Description

attention span

Data type

text

Alias
UMLS CUI [1]
C0679046
2. Finishes the tasks that have been started.
Description

completing tasks

Data type

text

Alias
UMLS CUI [1]
C4716256
3. Performs work that is neat.
Description

neat work

Data type

text

Alias
UMLS CUI [1]
C1286385
4. Can use tools or instruments in performing tasks.(kitchen, hobby, razor)
Description

use tools or instruments

Data type

text

Alias
UMLS CUI [1]
C0871532
5. Can manipulate small items (hand work, buttoning, makeup)
Description

manipulating small items

Data type

text

Alias
UMLS CUI [1]
C0562178
6. Activities are appropriate to the time of day (sleeps at night, alert during the day)
Description

appropriate rhythm

Data type

text

Alias
UMLS CUI [1]
C1821613
7. Performs work that is accomplished within a reasonable time frame.
Description

working reasonably fast

Data type

text

Alias
UMLS CUI [1,1]
C0332168
UMLS CUI [1,2]
C1286385
8. Makes simple decisions independently like what to wear, what to eat, what to do around the house.
Description

simple decision making

Data type

text

Alias
UMLS CUI [1,1]
C0205352
UMLS CUI [1,2]
C0011109
9. Can solve a problem when given repeated assistance.
Description

problem solving with assistance

Data type

text

Alias
UMLS CUI [1,1]
C0033211
UMLS CUI [1,2]
C1521721
10. Takes responsibility for tasks that previously have been theirs. (Includes responsibilities for cooking, cleaning, home-maintenance).
Description

taking responsibility

Data type

text

Alias
UMLS CUI [1,1]
C0678341
UMLS CUI [1,2]
C3540678
11. Can respond to a one-step command. ( directions to do only one thing, like “sit here”, or “take my hand”).
Description

respond to command

Data type

text

Alias
UMLS CUI [1]
C1547779
12. Shows enjoyment in activities.
Description

enjoying activities

Data type

text

Alias
UMLS CUI [1,1]
C0679105
UMLS CUI [1,2]
C0441655
13. Participates in activities.
Description

activities

Data type

text

Alias
UMLS CUI [1,1]
C0679823
UMLS CUI [1,2]
C0441655
14. Performs activities without frustration.
Description

performing activities without frustration

Data type

text

Alias
UMLS CUI [1,1]
C0441655
UMLS CUI [1,2]
C0016770
15. Continues an activity when frustrated.
Description

activity frustration

Data type

text

Alias
UMLS CUI [1,1]
C0441655
UMLS CUI [1,2]
C0016770
16. Can identify familiar persons.
Description

recognizing people

Data type

text

Alias
UMLS CUI [1]
C0558054
17. Initiates conversation with family.
Description

initiating conversations

Data type

text

Alias
UMLS CUI [1,1]
C0566064
UMLS CUI [1,2]
C0015576
18. Socializes when others initiate the interactions.
Description

socializing

Data type

text

Alias
UMLS CUI [1,1]
C2371613
UMLS CUI [1,2]
C0021797
19. Expresses him or herself appropriate to the situation.
Description

expression

Data type

text

Alias
UMLS CUI [1,1]
C0565975
UMLS CUI [1,2]
C1548787
20. Is able to make a decision when presented with choices.
Description

decision making

Data type

text

Alias
UMLS CUI [1]
C0011109
21. Can learn a simple activity without difficulty (stirring, wiping dishes).
Description

learning

Data type

text

Alias
UMLS CUI [1,1]
C0233832
UMLS CUI [1,2]
C0205352
22. Can respond to a two-step command. (directions to do two things in sequence like “open the door and get the paper”).
Description

two-step command

Data type

text

Alias
UMLS CUI [1]
C1547779
23. Can respond to a three-step command. (directions to do three things in sequence like “open the door, get the paper and if Mary is in the yard tell her to come in for dinner”).
Description

three-step command

Data type

text

Alias
UMLS CUI [1]
C1547779
24. Can learn a complex activity without difficulty (a new game, directions).
Description

learing complex

Data type

text

Alias
UMLS CUI [1,1]
C0233832
UMLS CUI [1,2]
C0439855
25. Knows the day of the week and/or date.
Description

orientation

Data type

text

Alias
UMLS CUI [1]
C0029266
26. Independently makes complex decisions.
Description

complex decision making

Data type

text

Alias
UMLS CUI [1,1]
C0011109
UMLS CUI [1,2]
C0439855
27. Can solve a problem without assistance.
Description

problem solving

Data type

text

Alias
UMLS CUI [1,1]
C0033211
UMLS CUI [1,2]
C1521721

Similar models

The Functional Behavior Profile (FBP)

Name
Type
Description | Question | Decode (Coded Value)
Data type
Alias
Item Group
My family member:
Item
1. Is able to concentrate on a task for :
text
C0679046 (UMLS CUI [1])
Code List
1. Is able to concentrate on a task for :
CL Item
<1 min. (0)
CL Item
1-3 min. (1)
CL Item
3-5 min. (2)
CL Item
5-15 min. (3)
CL Item
over 25 min. (4)
Item
2. Finishes the tasks that have been started.
text
C4716256 (UMLS CUI [1])
Code List
2. Finishes the tasks that have been started.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
3. Performs work that is neat.
text
C1286385 (UMLS CUI [1])
Code List
3. Performs work that is neat.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
4. Can use tools or instruments in performing tasks.(kitchen, hobby, razor)
text
C0871532 (UMLS CUI [1])
Code List
4. Can use tools or instruments in performing tasks.(kitchen, hobby, razor)
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
5. Can manipulate small items (hand work, buttoning, makeup)
text
C0562178 (UMLS CUI [1])
Code List
5. Can manipulate small items (hand work, buttoning, makeup)
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
6. Activities are appropriate to the time of day (sleeps at night, alert during the day)
text
C1821613 (UMLS CUI [1])
Code List
6. Activities are appropriate to the time of day (sleeps at night, alert during the day)
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
7. Performs work that is accomplished within a reasonable time frame.
text
C0332168 (UMLS CUI [1,1])
C1286385 (UMLS CUI [1,2])
Code List
7. Performs work that is accomplished within a reasonable time frame.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
8. Makes simple decisions independently like what to wear, what to eat, what to do around the house.
text
C0205352 (UMLS CUI [1,1])
C0011109 (UMLS CUI [1,2])
Code List
8. Makes simple decisions independently like what to wear, what to eat, what to do around the house.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
9. Can solve a problem when given repeated assistance.
text
C0033211 (UMLS CUI [1,1])
C1521721 (UMLS CUI [1,2])
Code List
9. Can solve a problem when given repeated assistance.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
10. Takes responsibility for tasks that previously have been theirs. (Includes responsibilities for cooking, cleaning, home-maintenance).
text
C0678341 (UMLS CUI [1,1])
C3540678 (UMLS CUI [1,2])
Code List
10. Takes responsibility for tasks that previously have been theirs. (Includes responsibilities for cooking, cleaning, home-maintenance).
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
11. Can respond to a one-step command. ( directions to do only one thing, like “sit here”, or “take my hand”).
text
C1547779 (UMLS CUI [1])
Code List
11. Can respond to a one-step command. ( directions to do only one thing, like “sit here”, or “take my hand”).
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
12. Shows enjoyment in activities.
text
C0679105 (UMLS CUI [1,1])
C0441655 (UMLS CUI [1,2])
Code List
12. Shows enjoyment in activities.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
13. Participates in activities.
text
C0679823 (UMLS CUI [1,1])
C0441655 (UMLS CUI [1,2])
Code List
13. Participates in activities.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
14. Performs activities without frustration.
text
C0441655 (UMLS CUI [1,1])
C0016770 (UMLS CUI [1,2])
Code List
14. Performs activities without frustration.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
15. Continues an activity when frustrated.
text
C0441655 (UMLS CUI [1,1])
C0016770 (UMLS CUI [1,2])
Code List
15. Continues an activity when frustrated.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
16. Can identify familiar persons.
text
C0558054 (UMLS CUI [1])
Code List
16. Can identify familiar persons.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
17. Initiates conversation with family.
text
C0566064 (UMLS CUI [1,1])
C0015576 (UMLS CUI [1,2])
Code List
17. Initiates conversation with family.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
18. Socializes when others initiate the interactions.
text
C2371613 (UMLS CUI [1,1])
C0021797 (UMLS CUI [1,2])
Code List
18. Socializes when others initiate the interactions.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
19. Expresses him or herself appropriate to the situation.
text
C0565975 (UMLS CUI [1,1])
C1548787 (UMLS CUI [1,2])
Code List
19. Expresses him or herself appropriate to the situation.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
20. Is able to make a decision when presented with choices.
text
C0011109 (UMLS CUI [1])
Code List
20. Is able to make a decision when presented with choices.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
21. Can learn a simple activity without difficulty (stirring, wiping dishes).
text
C0233832 (UMLS CUI [1,1])
C0205352 (UMLS CUI [1,2])
Code List
21. Can learn a simple activity without difficulty (stirring, wiping dishes).
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
22. Can respond to a two-step command. (directions to do two things in sequence like “open the door and get the paper”).
text
C1547779 (UMLS CUI [1])
Code List
22. Can respond to a two-step command. (directions to do two things in sequence like “open the door and get the paper”).
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
23. Can respond to a three-step command. (directions to do three things in sequence like “open the door, get the paper and if Mary is in the yard tell her to come in for dinner”).
text
C1547779 (UMLS CUI [1])
Code List
23. Can respond to a three-step command. (directions to do three things in sequence like “open the door, get the paper and if Mary is in the yard tell her to come in for dinner”).
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
24. Can learn a complex activity without difficulty (a new game, directions).
text
C0233832 (UMLS CUI [1,1])
C0439855 (UMLS CUI [1,2])
Code List
24. Can learn a complex activity without difficulty (a new game, directions).
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
25. Knows the day of the week and/or date.
text
C0029266 (UMLS CUI [1])
Code List
25. Knows the day of the week and/or date.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
26. Independently makes complex decisions.
text
C0011109 (UMLS CUI [1,1])
C0439855 (UMLS CUI [1,2])
Code List
26. Independently makes complex decisions.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)
Item
27. Can solve a problem without assistance.
text
C0033211 (UMLS CUI [1,1])
C1521721 (UMLS CUI [1,2])
Code List
27. Can solve a problem without assistance.
CL Item
Always (100%) (4)
CL Item
Usually (80%) (3)
CL Item
Sometimes (50%) (2)
CL Item
Rarely (20%) (1)
CL Item
Never (<10%) (0)

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