ID

41007

Description

Thomas L. McKenzie, Ph.D. .(2012). Behaviors of Eating and Activity for Children's Health: Evaluation System (BEACHES). Measurement Instrument Database for the Social Science. Retrieved 06.05.2020 from www.midss.ie Purpose To obtain objective data on children’s at home physical activity and sedentary behaviors and selected environmental (social and physical) variables that may influence these events. Description BEACHES is a direct observation system used to simultaneously record children’s physical activity and sedentary behaviors as well as related environmental characteristics and events. The physical activity codes have been validated using heart rate monitors and accelerometers, and the system can be used in homes, schools, and most settings where children might be found. The original system was developed within the framework of behavioral analysis and included coding for 10 separate dimensions. These dimensions have been modified to relate to the specific aims and study questions of AVENTURAS. The modified version is presented here. Timing BEACHES observations will be conducted on selected cohort children (20%) during one home visit 3 times each measurement year (i.e., 3 total years). Observations will be made at the child’s home on school days between the time the child returns home until the evening meal. Observations will be for 60 minutes, and consist of two-30 minute segments Observation Procedure A trained assessor, paced by voice prompts on an IPOD or MP3, will conduct the observations. Data will be recorded manually on prepared forms or on a PDA. Observation Procedures Home includes both inside and outside the home or apartment complex. Visit homes only on days a parent/guardian confirms the target child will be there for at least 2 hours. BEACHES observations will not be made when the child is away from home (e.g., at a friend’s house or in a park area that is not part of the apartment complex). Observers focus on the target child for a 15-second observation interval and then have 15 seconds to enter data codes onto prepared forms. Voice prompts on an IPOD or MP3 pace the alternating observation and recording periods. Each observe-record cycle requires 30 seconds; thus, a 90-minute period would produce 180 observation intervals. Three dimensions (Child Activity, Location, and People There) are scored using momentary time-sampling methods (i.e., codes are entered to describe events related to these three categories as they occur at the end of the “observe” interval). The other four dimensions (Activity Motivation, Activity Interactor, Views Media, and Eats) are scored using partial-interval time sampling (i.e., events are coded if they occur at any time during the 15-second “observe” interval). Observer Training and Calibration Assessors memorize operational definitions of the behavior dimensions and their subcategories first and then learn the general procedures for recording data. During assessor training videotaped examples and role-playing are used to demonstrate each category. This is followed by live observations at homes. Training for each observer continues until she exceeds an inter-observer agreement score of 80% on two different criterion videotapes, and 80% on two consecutive live observations (using interval-by-interval correspondence, with agreements divided by agreements plus agreements multiplied by 100). Observers are also trained how to interact in order to reduce reactivity. The average training program takes about 16 hours. Throughout the data collection period additional review and training sessions approximately one hour in length will be conducted at least every semester. To ensure maintenance of data quality and to guard against observer drift, observers should be reassessed once every three months through the independent coding of a videotape that has previously been coded by the designers of BEACHES. Any observer scoring below criteria level (80% agreement) should be retrained until mastery is once again achieved. Each observer should complete at least five reliability assessments in the field during each data collection period.

Link

www.midss.ie

Keywords

  1. 5/6/20 5/6/20 -
  2. 6/10/20 6/10/20 -
Copyright Holder

Thomas L. McKenzie, Ph.D.

Uploaded on

June 10, 2020

DOI

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License

Creative Commons BY-NC 4.0

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Measurement Instrument Database for the Social Science (MIDSS)

Behaviors of Eating and Activity for Children's Health: Evaluation System (BEACHES)

Interval
Description

Interval

Alias
UMLS CUI-1
C0302523
UMLS CUI-2
C0015745
UMLS CUI-3
C0946284
UMLS CUI-4
C0008078
UMLS CUI-5
C1261322
1.0 Activity Level
Description

Provides an estimate of the intensity of the child’s physical activity. Codes 1 to 4 (lying down, sitting, standing, walking) describe the body position of the child. Code 5 (vigorous) describes when he/she is expending more energy than during ordinary walking. (Code one) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code the activity level that the child was engaging in at the “record” signal. BEACHES activity codes are the same as those used in SOFIT. √ Code 1-4 (Lying Down, Sitting, Standing, Walking) to describe the body position of the child only if he/she in not expending more energy than that required for an ordinary walk. √ Code 5 (Very active) for any activity in which the child was expending more energy than he/she would during ordinary walking, irrespective of body position. For example, code 5 (Very active) if the child is wrestling with a peer (even though he is lying on his back), standing on his hands, or pedaling a bicycle vigorously (even though sitting). √ When the child is in transition from one category to another, enter the code for the higher category. For example, code '2' (sitting) if at the “record” signal the child is partially lying down and partially sitting up; code '3' (standing) if he/she is getting up from either sitting or lying down. Sample activity codes: kneeling (weight on knees only) = standing kneeling (weight on knees and buttocks) = sitting inactive "on all fours" = standing seated swinging (arms producing no momentum)= sitting seated swinging (arms producing momentum)= very active obviously struggling to push or pull objects = very active

Data type

text

Alias
UMLS CUI [1]
C0683317
2.0 Location
Description

Identifies the child’s location at the end of the ‘observe’ interval. (Code one) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code where the child was located at the “record” signal. √ -I (Inside). Child is inside the home (includes hallways) √ -O (Outside). Child is outside the home (in yard; on sidewalk or street) or in a home location specifically designed for physical activity (e.g., pool or activity room at apartment complex).

Data type

text

Alias
UMLS CUI [1]
C0450429
3.0 People There No others
Description

Identifies persons in the child’s environment at the end of the observe interval. (Code all that apply) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code all persons in the child’s immediate environment at the record signal. √ -N (None). No one else is present √ -P (Parent/Guardian). At least one parent or guardian is present. √ -S (Sibling) is present. At least one brother or sister is present √ -OC (Other child). A child other than the child’s brothers or sisters is present. √ -OA (Other Adult). An adult other than the child’s parent or guardian is present. For this category, persons are considered to be part of the environment only if they are proximally located to the target child (i.e., typically within 25 feet) and within the designated boundaries of the environment (e.g., in the same room). Observers should determine the boundaries of the environment before beginning data collection. Look for natural breaks in play, work, and eating areas that are separated by walls or shrubbery.

Data type

text

Alias
UMLS CUI [1,1]
C0027361
UMLS CUI [1,2]
C0150312
UMLS CUI [1,3]
C0549184
3.0 People There Parent/Guardian
Description

Identifies persons in the child’s environment at the end of the observe interval. (Code all that apply) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code all persons in the child’s immediate environment at the record signal. √ -N (None). No one else is present √ -P (Parent/Guardian). At least one parent or guardian is present. √ -S (Sibling) is present. At least one brother or sister is present √ -OC (Other child). A child other than the child’s brothers or sisters is present. √ -OA (Other Adult). An adult other than the child’s parent or guardian is present. For this category, persons are considered to be part of the environment only if they are proximally located to the target child (i.e., typically within 25 feet) and within the designated boundaries of the environment (e.g., in the same room). Observers should determine the boundaries of the environment before beginning data collection. Look for natural breaks in play, work, and eating areas that are separated by walls or shrubbery.

Data type

text

Alias
UMLS CUI [1,1]
C0027361
UMLS CUI [1,2]
C0150312
UMLS CUI [1,3]
C4296904
3.0 People There Sibling
Description

Identifies persons in the child’s environment at the end of the observe interval. (Code all that apply) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code all persons in the child’s immediate environment at the record signal. √ -N (None). No one else is present √ -P (Parent/Guardian). At least one parent or guardian is present. √ -S (Sibling) is present. At least one brother or sister is present √ -OC (Other child). A child other than the child’s brothers or sisters is present. √ -OA (Other Adult). An adult other than the child’s parent or guardian is present. For this category, persons are considered to be part of the environment only if they are proximally located to the target child (i.e., typically within 25 feet) and within the designated boundaries of the environment (e.g., in the same room). Observers should determine the boundaries of the environment before beginning data collection. Look for natural breaks in play, work, and eating areas that are separated by walls or shrubbery.

Data type

text

Alias
UMLS CUI [1,1]
C0027361
UMLS CUI [1,2]
C0150312
UMLS CUI [1,3]
C0037046
3.0 People There Other Child
Description

Identifies persons in the child’s environment at the end of the observe interval. (Code all that apply) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code all persons in the child’s immediate environment at the record signal. √ -N (None). No one else is present √ -P (Parent/Guardian). At least one parent or guardian is present. √ -S (Sibling) is present. At least one brother or sister is present √ -OC (Other child). A child other than the child’s brothers or sisters is present. √ -OA (Other Adult). An adult other than the child’s parent or guardian is present. For this category, persons are considered to be part of the environment only if they are proximally located to the target child (i.e., typically within 25 feet) and within the designated boundaries of the environment (e.g., in the same room). Observers should determine the boundaries of the environment before beginning data collection. Look for natural breaks in play, work, and eating areas that are separated by walls or shrubbery.

Data type

text

Alias
UMLS CUI [1,1]
C0027361
UMLS CUI [1,2]
C0150312
UMLS CUI [1,3]
C0205394
UMLS CUI [1,4]
C0008059
3.0 People There Other Adult
Description

Identifies persons in the child’s environment at the end of the observe interval. (Code all that apply) Use momentary time sampling. Code this variable only as it is occurring at the end of the observe interval (i.e., on the “record” signal). Code all persons in the child’s immediate environment at the record signal. √ -N (None). No one else is present √ -P (Parent/Guardian). At least one parent or guardian is present. √ -S (Sibling) is present. At least one brother or sister is present √ -OC (Other child). A child other than the child’s brothers or sisters is present. √ -OA (Other Adult). An adult other than the child’s parent or guardian is present. For this category, persons are considered to be part of the environment only if they are proximally located to the target child (i.e., typically within 25 feet) and within the designated boundaries of the environment (e.g., in the same room). Observers should determine the boundaries of the environment before beginning data collection. Look for natural breaks in play, work, and eating areas that are separated by walls or shrubbery.

Data type

text

Alias
UMLS CUI [1,1]
C0027361
UMLS CUI [1,2]
C0150312
UMLS CUI [1,3]
C0205394
UMLS CUI [1,4]
C0001675
4.0 Behavior Motivated
Description

Describes events related to motivating/influencing the target child to directly engage in either physical activity or sedentary behavior. These events could be antecedents (e.g., prompts) or consequences (e.g., rewards or punishers). (Code one) Use partial interval time sampling. That is, code relevant events if they occur at any time during the observe interval. Code events related to motivating/influencing the target child to directly engage in either physical activity or sedentary behavior. These events may be antecedents (e.g., prompts) or consequences (e.g., rewards or punishers). √ -N (None). No prompts or consequences were provided for the target child to engage in either physical activity or sedentary behavior during the interval. √ -PA (Physical Activity). A person provided a prompt or consequence to directly motivate the target child to initiate or continue to engage in physical activity (i.e., at activity levels 4 or 5). √ -SB (Sedentary Behavior). A person provided a prompt or consequence to directly motivate the target child to initiate or continue to engage in sedentary behavior (i.e., level 1, 2, or 3). Physical activity refers to those activity levels that would be coded as Activity Levels 4 and 5. References to (i.e., prompts and consequences related to) all locomotor activities (e.g., walking, running, hopping, skipping, galloping, chasing, fleeing, dodging, and crawling), as well as manipulative (e.g., throwing, catching, kicking, punting, dribbling, volleying, and striking), and non-manipulative activities (e.g., balancing, rolling, twisting, hanging, jumping) that involve gross motor movement are coded as physical activities. Examples with including interactor coded--Dimension 5.0): Mom says: "Go outside and play." Code as “Adult; motivates physical activity.” Boy tosses study child a ball. Code as “Child; motivates physical activity.” Study child is playing tag with peers. Code as “Child; motivates physical activity.” Study child is playing chess or video games with sibling. Code as “Child, motivates sedentary behavior.” Study child sits with friend on couch, but do not interact. Code (“N, N”) to indicate there was no behavior motivated, and thus no interactor. Sibling says: “Let’s stop jumping rope now.” Code as “Child, motivates sedentary behavior.” Grandfather says, “Stop all that running around.” Code as “Adult; motivates sedentary behavior.” During an observe interval TC is engaged reciprocally in active play with a girl (e.g., during wrestling, tag). Code as “Child: motives physical activity.” Boy on monkey bars says to TC, "See how much fun playing on this bar is." Code as “Child, motivates physical activity.” (i.e., the boy provides imitative prompt) When the study child is a participant in a group, code prompts and consequences provided to that group. For example if T.C. is a member of the Striders and hears: "All the children in the Striders Group did such a good job sprinting to the finish," code as “Adult, motivates physical activity.” Code all prompts that relate specifically to doing gross body activities. For example, mom says "Go to the refrigerator and get the milk." Code as “Adult, motivates physical activity." (i.e., walking). However, do not code statements such as "Pass the butter." or "Get your feet off the table and sit up straight." as prompts for either physical activity or sedentary behavior. Motivators (i.e., prompts and consequences) are coded only if likely (intended) to have an immediate (within that day) effect (are contingent) on physical activity or sedentary behavior. Stated motivators (i.e., verbal) must be direct and refer to immediate specific and concrete events, and not refer to remote and vague concepts such as references to becoming fat, fit, or sick. In cases when there are multiple prompts or consequences during an interval, record only the first prompt or first consequence AND its interactor. Record verbal consequences that are made regarding and heard by the study child but spoken to others. For example, code when a study child hears his mom say to dad, "Look at that T.C., I'm so proud of the way he's exercising" as “Adult, motivates physical activity.” Do not code verbal prompts if you don't hear them clearly. (Listen carefully and keep up with study child.) Do not code requests to be physically active or engage in sedentary behavior by the target child.

Data type

text

Alias
UMLS CUI [1,1]
C0004927
UMLS CUI [1,2]
C0026605
5.0 Motivator
Description

Identifies persons interacting with the child relative to directly motivating him/her to be physically active or sedentary during the ‘observe’ interval. (Code one) Use partial interval time sampling. That is, code relevant events if they occur at any time during the observe interval. Code a motivator only if someone during the 15-second observe interval participated in a physical or verbal exchange that was related to directly motivating/influencing physical activity or sedentary behavior. The person coded is associated with the Activity Motivated in Dimension 4.0. Physical activity behaviors refer to those that would be coded in Category 1 as a “4” (Walking) or “5” (Very Active). √ -N (None). No interactions were related to motivating physical activity or sedentary behavior during the interval. √ -C (Child). The motivator of the physical activity or sedentary behavior was a child. √ -A (Adult). The motivator of the physical activity or sedentary behavior was an adult (e.g., parent, other adult).

Data type

text

Alias
UMLS CUI [1,1]
C0026605
UMLS CUI [1,2]
C0037420
UMLS CUI [1,3]
C0027361
6.0 Views Media
Description

Identifies whether or not child directly engages in television (includes VCR, DVD) or video and computer games during the ‘observe’ interval. (Code one) Use partial interval time sampling. That is, code relevant events if they occur at any time during the observe interval. √ -Y (Views). Code “Y” if a television, VCR, DVD, computer or a video or computer game in the child's direct environment is turned on and the child focuses on it for at least three seconds during the interval √ Do not consider whether the viewing was for play or educational purposes.

Data type

text

Alias
UMLS CUI [1,1]
C0457083
UMLS CUI [1,2]
C3463806
UMLS CUI [2,1]
C0457083
UMLS CUI [2,2]
C0042649
UMLS CUI [3,1]
C0457083
UMLS CUI [3,2]
C0870328
7.0 Eats
Description

Identifies whether or not the child ingests food during the observe interval. (Code one) Use partial interval time sampling. That is, code relevant events if they occur at any time during the observe interval. Code whether or not the child ingested food during the observe interval. √ Code ingests food (Y) only if the child puts food into his/her mouth at any time during the “observe” interval. √ Do not code for food that is already in the child's mouth or for food that the child removes from his/her mouth and re-inserts it √ Medicine and gum are considered food, but water is not.

Data type

text

Alias
UMLS CUI [1]
C0013470

Similar models

Behaviors of Eating and Activity for Children's Health: Evaluation System (BEACHES)

Name
Type
Description | Question | Decode (Coded Value)
Data type
Alias
Item Group
Interval
C0302523 (UMLS CUI-1)
C0015745 (UMLS CUI-2)
C0946284 (UMLS CUI-3)
C0008078 (UMLS CUI-4)
C1261322 (UMLS CUI-5)
Item
1.0 Activity Level
text
C0683317 (UMLS CUI [1])
Code List
1.0 Activity Level
CL Item
Lying down (1)
CL Item
Sitting (2)
CL Item
Standing (3)
CL Item
Walking (4)
CL Item
Vigorous (5)
Item
2.0 Location
text
C0450429 (UMLS CUI [1])
Code List
2.0 Location
CL Item
Inside home (I)
CL Item
Outside home (O)
Item
3.0 People There No others
text
C0027361 (UMLS CUI [1,1])
C0150312 (UMLS CUI [1,2])
C0549184 (UMLS CUI [1,3])
Code List
3.0 People There No others
CL Item
No others (N)
Item
3.0 People There Parent/Guardian
text
C0027361 (UMLS CUI [1,1])
C0150312 (UMLS CUI [1,2])
C4296904 (UMLS CUI [1,3])
Code List
3.0 People There Parent/Guardian
CL Item
Parent/guardian (P)
Item
3.0 People There Sibling
text
C0027361 (UMLS CUI [1,1])
C0150312 (UMLS CUI [1,2])
C0037046 (UMLS CUI [1,3])
Code List
3.0 People There Sibling
CL Item
Sibling (S)
Item
3.0 People There Other Child
text
C0027361 (UMLS CUI [1,1])
C0150312 (UMLS CUI [1,2])
C0205394 (UMLS CUI [1,3])
C0008059 (UMLS CUI [1,4])
Code List
3.0 People There Other Child
CL Item
Other Child (OC)
Item
3.0 People There Other Adult
text
C0027361 (UMLS CUI [1,1])
C0150312 (UMLS CUI [1,2])
C0205394 (UMLS CUI [1,3])
C0001675 (UMLS CUI [1,4])
Code List
3.0 People There Other Adult
CL Item
Other Adult (OA)
Item
4.0 Behavior Motivated
text
C0004927 (UMLS CUI [1,1])
C0026605 (UMLS CUI [1,2])
Code List
4.0 Behavior Motivated
CL Item
None during interval (N)
CL Item
Physical activity (PA)
CL Item
Sedentary behavior  (SB)
Item
5.0 Motivator
text
C0026605 (UMLS CUI [1,1])
C0037420 (UMLS CUI [1,2])
C0027361 (UMLS CUI [1,3])
Code List
5.0 Motivator
CL Item
None (N)
CL Item
Child (C)
CL Item
Adult  (A)
Item
6.0 Views Media
text
C0457083 (UMLS CUI [1,1])
C3463806 (UMLS CUI [1,2])
C0457083 (UMLS CUI [2,1])
C0042649 (UMLS CUI [2,2])
C0457083 (UMLS CUI [3,1])
C0870328 (UMLS CUI [3,2])
Code List
6.0 Views Media
CL Item
No (N)
CL Item
Yes (Y)
Item
7.0 Eats
text
C0013470 (UMLS CUI [1])
Code List
7.0 Eats
CL Item
Ingests no food (N)
CL Item
Ingests food  (Y)

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